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- »»»» Documentation for !Pypes v1.10
-
- Written by Andrew J. Cawte - public domain version
-
- This version of !Pypes is public domain - you can copy and distribute it
- freely, via any media, as long as:
-
- i) You do not sell this program for a profit, or include it on a disc for
- which you are charging (a small charge to cover media and postage is OK).
- I retain the exclusive copyright on this application.
-
- ii) The application is supplied complete and unaltered, including this file.
-
- =============================================================================
-
- Playing the game
- ----------------
-
- Pypes is a game of strategy and quick thinking. The screen is divided
- into a rectangular grid. One of the squares on this grid contains a handy
- little gadget which, once it has been around for a while, starts to produce
- a disgusting, thick green gunge, which gets everywhere and generally makes a
- mess of things (how nice!). Your job is to contain this gunge for as long as
- possible by placing a system of pipes on the grid for the gunge to flow
- through.
-
- This is made more difficult by the fact that the only pipes that you
- can place on the grid are the ones you are provided with from a pipe
- dispenser, located in the top left hand corner of the screen. You can only
- take pipes from the bottom of this dispenser, after which they all shuffle
- down ready for you to take the next one.
-
- A bar at the right hand side of the screen indicates how much time you
- have before the nauseating, foul-smelling gunge begins to flow, and you
- should aim to have several pipes connected to the device by this time -
- although you may continue to place pipes after the flow has started.
-
- To make matters worse, at the top right hand corner of the screen there
- is a distance counter - you must direct the gunge through at least that many
- pipe sections, or you will be deemed to have failed, and the game is over.
- If you succeed in meeting this target distance, however, you will proceed to
- the next level once this one is over.
-
- The game is controlled entirely with the mouse. The game is started by
- double-clicking on the !Pypes icon (in the Filer window), and the game begins
- as soon as it has loaded. You will see that one of the grey squares in the
- grid has its corners highlighted in green - this green highlight is your
- cursor, and it moves with the mouse. Press <SELECT> (the left hand mouse
- button) to place a pipe on the highlighted square. When you do, the pipe is
- placed there immediately, and the rest of the pipes in the dispenser shuffle
- down ready for you to take the next one. You may place a pipe over one which
- you have put there already (though not if it is full or partially full of
- gunge), but this takes up precious time, and the gunge gets ever closer...
-
- At the end of each level, any pipes which have been placed on the grid
- but remain empty carry a penalty. On the first level, each pipe section
- carries a penalty of 50 points, on the second level it's 100, on the third
- it's 150 and so on. Just as a little incentive for you to be careful about
- where you drop pipes.
-
- When you have placed all the pipe sections that you can, pressing
- <ADJUST> (the right hand mouse button) will speed up the flow of the gunge,
- and you score double for all the pipes that the gunge flows through at high
- speed. If the gunge crosses over itself (in a junction, '+') then you
- receive a bonus of 1000 points.
-
- On later levels, bonus pipes and solid squares appear. Solid squares
- are red, and cannot have pipes placed on them - you have to plumb around
- them. Bonus pipes appear on blue squares instead of grey, and you receive a
- fat bonus if you use them. They too cannot be changed for other sections.
-
- Have some good, clean fun!
-
-
- ===========================================================================
-
- NB. This is the NEW version 1.10 (19th Aug 1991). It's faster and more
- responsive than the earlier version 1.02, and has some extra graphics to
- fill in the gaps on the screen. Clicking <MENU> doesn't rerun the game any
- more - instead it temporarily pauses it. Click any mouse button when paused
- to restart the game. So that you can't just use it to give yourself extra
- time to think, pausing the game also speeds up the flow as if <ADJUST> had
- been pressed. (Thoughtful, arent' I!?)
-
-
- COMPETITION!
- ------------
-
- See that gap between the time bar and the 'instrument panel'? (On the game,
- dimwit!) I can't remember why I left it, nor can I think of anything to put
- in it! The first person to send me a disc and a good idea for something to
- put in the gap gets a free copy of my backdrop program !BackGrd. Versions
- 1.02 and 1.03 are ShareWare, but the prize you could win, the latest version
- (currently 1.17) is much better and would otherwise cost you £5! I'll fill
- up the rest of the disc with decent PD.
-
- (Anyone who tells me to make the time bar longer to fill in the gap should
- prepare to forfeit their disc!)
-
- Send all entries to:
-
- Andrew Cawte,
- 64, Blenheim Gerdens,
- Denvilles,
- Havant,
- Hants.
- PO9 2PW
-
-
- PS. I seem to have lost my copy of version 1.03 of !BackGrd! The first
- person to send me a copy of that version (NOT 1.02! I've got that one) gets
- a free upgrade to version 1.17! (It's not impossible for you to get hold of
- version 1.03 - I know at least one PD library should be distributing it).
-
-
- Don't forget to look out for my other PD software, currently:
-
- !BackGrd - a sticky backdrop program that doesn't crash all the time!
- (unlike one I could mention!) Supports multiple backdrop states for
- different purposes, multiple drags to the backdrop from Filer windows,
- replacing dull grey background with a sprite, works in any Mode etc... (nb.
- this is ShareWare - the best version is available for £5 from me, or enter
- the above competition!)
-
- StickyConv - converts the saved state of the PD program !StickyBD into a
- backdrop file suitable for use with !BackGrd (any version).
-
- !WordSqure - solves wordsquare puzzles. Just type in the wordsquare (the
- boring bit), then just type in each word and the Arc will find it in just a
- couple of seconds! (I guarantee, unless the puzzle is VERY easy, it's still
- easier to type it into the Arc than solve it by hand. Wordsquares can be
- saved to disc for later use, if necessary).
-
- !FileFind - finds files buried in the directory structure of a disc. Other
- programs are around that can do this, but can they search in the background
- (ie. without tying up the machine), search specified paths only to speed up
- search time, work with ANY filing system, perform any action on the files it
- finds and do all this without the use of the !System folder? I doubt it.
- (This one can, in case you were wondering!)
-
- !SpaceBall (coming soon!) - A good, old-fashioned 'knock the bricks out of
- the wall' game, brought right up to date for the Archimedes! I haven't
- finished it yet so I can't give a full list of features, but it already has:
- Sampled sound effects (digitised by me especially for this game), scrolling
- messages, multiple (different!) walls, indestructible bricks, hard bricks,
- atmospheric graphics and double-buffered screens for perfect animation.
- (Well, I like it).
-
-
- You should be able to get all of the above programs from the PD libraries.
- If not, send me a disc of PD and an SAE and I'll copy any of those programs
- you want onto it and send it back. (Sorry I can't be more helpful than that
- - I'm not a PD library and can't afford to send out discs for free!)